NextGen Badge VR Training Platform

VR Training Platform for Minnesota's Law Enforcement Trainees

Built in Unreal Engine 5, NextGen Badge creates a safe, repeatable space for law-enforcement trainees to test both technical skills and emotional resilience.

The platform addresses a critical gap in traditional police training: the inability to practice high-stakes scenarios safely and repeatedly. Through immersive VR experiences, trainees can encounter realistic situations, make decisions under pressure, and learn from mistakes without real-world consequences.

My role: Designed the user interface, interaction patterns, and user experience flows for the VR training platform, ensuring intuitive navigation and effective learning outcomes.

5-7 min read | UX Design | VR/XR | Unreal Engine 5


TL;DR

Problem
Traditional police training lacks safe, repeatable environments for high-stakes scenario practice.

Approach
VR/XR design, user research with law enforcement trainees, iterative prototyping in Unreal Engine 5.

Solution
Immersive VR training platform with realistic scenarios, intuitive UI interactions, and comprehensive feedback systems.

Impact
Enabled safe, repeatable training scenarios. Improved trainee confidence and decision-making skills in high-pressure situations.


Project Overview

NextGen Badge represents a breakthrough in law enforcement training, leveraging VR technology to create immersive learning experiences. The platform allows trainees to practice critical decision-making, de-escalation techniques, and tactical responses in a controlled, safe environment.

Training scenario visual design
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Key Features

  • Realistic Scenarios: High-fidelity VR environments that replicate real-world situations
  • Interactive UI: Intuitive interface design for seamless navigation in VR space
  • MetaHuman Integration: Realistic character interactions for authentic training experiences
  • Performance Tracking: Comprehensive analytics and feedback systems
  • Tool Bag System: Contextual tools and resources accessible during training

Design Process

The design process involved extensive collaboration with law enforcement professionals to understand training needs, pain points, and learning objectives. Early prototypes were tested with trainees to refine interaction patterns and ensure usability in VR environments.

Early Figma wireframes
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User Flow & Interactions

The user flow was designed to guide trainees through scenario selection, preparation, execution, and review. Each interaction was carefully crafted to feel natural in VR while maintaining clarity and purpose.

User flow and interaction design
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Visual Design

The visual design balances realism with clarity, ensuring that UI elements are visible and functional in immersive VR environments. Color choices, typography, and spatial design were optimized for VR viewing and interaction.

Visual design system
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Tool Bag System

The Tool Bag system provides contextual access to resources and tools during training scenarios. The design ensures quick access without disrupting the immersive experience.

Tool Bag default state
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Tool Bag interaction state
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Video Demonstrations

The platform includes video demonstrations showcasing UI interactions, MetaHuman character selection, and level portal navigation.

UI Interaction, MetaHuman Character Selection & Level Portal
Raycast Observation & UI Interactions in Police Training